![]() ![]() At one point later on it uses the mechanics it’s taught you to trick you into falling down a hole, and made me say “Oh you clever bastards!” There’s a section devoted to jokes about blocks and how many ways it can subvert your expectations of blocks. It’s also a comedy game, it tells jokes through gameplay, without words. It’s about looking at the obstacle in the right way. I’m going to say it’s not exactly a puzzle game, despite the marketing description. Superliminal was incredible! I love a game that plays with impossible architecture and your expectations. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules ![]() Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. :) Pretty stuff.A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. In this game, we can modify a few things to make that level a little less scary.Īlso, in some of the dark hallways - that's where you can find the stars. It seemed like the scare for the hill was more visual than anything. *Literally* felt nothing going down the first hill. So I rode it again, and this time I closed my eyes going up the first/beginning part of the coaster. There was one where the first hill was *so* scary, I didn't think I'd make it. ♥Ī great example would be rollar coasters, I like them and don't like them. * Might be able to turn the gamma up a bit to see better. ![]() * When it was too dark to see where I was going, I dragged one of those exit signs around (I made it huge) - it kinda helped. ![]() * Or better yet, minimize the screen! It'll be harder to see some stuff if the spooky hallway is a quarter of the entire monitor! Originally posted by VeeDragon:Thank you all for submitting your explanations! I'm bad with spooky things, so now i at least know what to expect But damn, was I spooked, and damn, was I not expecting it. I'm probably just writing this to vent after getting spooked, I'm aware. A warning along the lines of "short light horror section" would have conveyed things without people having to spoil themselves in this thread. I don't avoid frights just because I don't like them - my body can't really take them anymore, and there are people with different situations but similar limitations. But I did feel like it was unnecessary (although do respect that most players aren't like me), and that maybe something should be mentioned on the store page. It's just slamming doors, darkness, and red liquid, and if I can get through it with heart troubles, you probably can. Go for it unless you can't handle a single fright. If you're also a pansy, or someone who avoids frights for whatever reason, I'd still say its very mild. I'm also on heart meds due to heart failure in my 20s, so that may also have played a part. I've not played anything faster or scarier than portal 2 since the OG Unreal Tournament when I was 15, which might be why it felt so extreme. I think sometimes people who play horror games, or even adrenaline-heavy games, don't realise what these experiences are like to those who don't engage in games like that. But the jumpscares in that chapter really threw me - playing on headphones, alone in my house, I was more scared than I'd been in years. I'm not a horror game player, although I didn't think i was a total pansy. I'm not really sure what to make of this section, having played through it. ![]()
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